Save the state of an app in the local storage
That state is stored along side to data allowing to determine if the state correspond of the loaded game
Ex: if someone open a JumpGame with a different id than the one stored then the stored state is not reused
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Save the state of an app in the local storage
That state is stored along side to data allowing to determine if the state correspond of the loaded game
Ex: if someone open a JumpGame with a different id than the one stored then the stored state is not reused